EDOBE XDOM EM User Manual Page 68

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Use motion paths
Last updated 6/15/2014
New features overview
Sarah Hunt, the Product Manager for Edge Animate provides a brief overview of Edge Animate CC features.
Motion paths
Motion paths allow you to add highly expressive motion to elements which follow along a custom curved path. Using
this feature, you can emulate real-world experiences through fluid, physics-based movements that cannot be achieved
through linear motion.
To control the movement of an element using motion paths, perform the following steps:
1 Select the element on Stage, and click Motion Paths in the Contextual Property Panel (CPP) under the Position and
Size accordion.
Motion Paths option in the Contextual Properties Panel
To set motion paths as the default method of movement for new elements in the composition, select “Animate with
Motion Paths” from the Layout Defaults.
Using Motion Paths as the default for new elements
2 Create a transition as you normally do using keyframes or the Pin. When you do so, you notice a line drawn between
two anchor points (represented by triangles) as shown below:
'Bee' element to be moved
Path for the 'Bee' element
Click the line anywhere to see the handles that you can drag to define the path using a Bezier curve. Use the Auto-
Orient option to control the direction of your object as it moves along the path.
Click the path to see the handles for editing
Motion Path defined using Bezier curve
To add an anchor point, hover your mouse on the path and click.
To delete an anchor point, hover your mouse on the anchor, and then Cmd/Ctrl + Click
To convert a Bezier to a sharp point, click the anchor point, and then Option/Alt + Click.
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