EDOBE XDOM EM User Manual Page 54

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Create animations using the Timeline
Last updated 6/15/2014
The strengths and weaknesses of each format are important when you’re working with images. Bitmaps are better for
photorealistic images with lots of colors and shades. Vector graphics are better for line art, charts, diagrams, and images
that youre going to scale to different sizes. Animate can import four types of graphics files—JPG, GIF, PNG, and SVG—
however, there are a couple of gotchas that might surprise you.
JPG files, also known as JPEGS, are the familiar bitmap format used on the web and in many cameras. The format was
de
ve
loped by the Joint Photographic Experts Group, hence the acronym. JPEGs use what is known as a lossy
compression technique to create smaller file sizes. Image editors that work with JPEGs usually let you choose the degree
of compression. If your image will only be viewed on a screen, you can crank up the compression. If its headed to a
photo printer and you want it poster size, youre going to need all those pixels.
GIF files were developed by CompuServe, one of the early online services. The acronym comes from Graphic
I
nt
erchange Format. GIFs’ popularity seems to be fading compared to JPEGs and PNGs, but you’ll still find them on
many websites. GIFs are bitmaps stored with a lossless compression technique, but use a limited color palette. The result
is that an image with big swaths of solid colors, like a company logo or a bar graph, might result in a very small file. On
the other hand, a photographic image wont compress as well and may not look as good in GIF as, say, in JPEG because
of the limited number of colors. GIFs provide a couple of neat tricks. You can create animated GIFs using simple frame-
by-frame animation. Programs like Adobe Fireworks and
Flash make the process fairly easy. GIFs also let you designate parts of the image as transparent. That’s great if youre
pla
cin
g an irregular shape, like an animated character, over an already developed background, like a rooms interior.
PNG files were developed at a time when there were patent issues regarding GIF. Pronounced “ping,” this abbreviation
sta
nds for Portable Network Graphics. The PNG format was designed to be used on the Web (as opposed to print
graphics) and to improve upon features already popular in GIFs. PNGs use a lossless compression technique, provide
a bigger color palette, can display animated sequences and can include transparency within the image. PNGs are well
supported among modern web browsers, but there are probably still some older browsers out there that don’t handle
the format. The PNG format works well with Animate, in part because both were developed with the Web in mind.
SVG files are vector-based. The name stands for Scalable Vector Graphics. That means rather than recording a pixel-
by-pixel map of an image, SVG files contain formulas that describe the lines, curves, shapes, and other details of an
image. All modern web browsers support the SVG format, but older browsers’ support for SVG is inconsistent.
If you resize an SVG image when you're working in Animate, it'
s likely to start looking pixelated—that jagged stair-step
appearance that graphics get when they're enlarged. When this modified image is viewed in a browser, the pixelation
shows. It's interesting to note that if you don't change the image within Animate, it resizes gracefully in a browser
window, when it gets larger and smaller.
Animating text (Video)
Animating text (Video)
Create nested animations with symbols
Create nested animations with independent timelines and interactive capabilities. Symbols are elements that contain
their own timeline. You can animate a symbol as a regular element on the Stage -- for example, move it from left to right.
You can also animate the individual elements that make up the symbol. In other words, you can create an animation
within another animation.
Symbols are reusable and can be controlled with APIs and pre-built code snippets.
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